Tokens
Players represent themselves on the board with a token of their choosing. As in-game quests are won and blocks are completed, players are rewarded with a unique token related to the world to commemorate their win. As the player levels up, their token advances one space per level. Friends' tokens are also displayed in the lobby along with their level. Friend tokens are clickable, prompting the player to send a gift. Special tiers of tokens are awarded upon successful completion of event quest tasks. They are featured in red, green, silver, gold, and onyx finishes.
Setting up shapes in Adobe Illustrator as base for painting metallic finish in Adobe Photoshop
Token selection menu featuring player’s earned tokens
Tokens shown in red, green, silver, gold, and onyx finishes
Selected token on track with player profile photo alongside friends’ tokens
Material Finish
Tokens are rendered in a polished pewter finish. Highlights and soft rim lighting reinforce a consistent metallic, collectible quality across all tokens
Perspective
Tokens are illustrated in a three-quarters angle to maintain uniform perspective. Max height and width dimensions are standardized so each token sits flush within the bounds of a single Monopoly board square
Silhouette
Each token maintains a bold, recognizable silhouette to ensure readability at small sizes on the board and in the lobby.
Periodic Bonus Icons
After completing all quests in a Block quest set, a player is awarded a Periodic Bonus Icon that adds value to the Income for that world. These icons are rewarded after the completion of a Block quest set along with a coin reward and occasional token. Periodic Bonus income can be claimed every two hours under the Income tab in the Gift Center.
Player awarded silver koifish token, coins, and Oriental Avenue Periodic Bonus Icon
Periodic Bonus Income ready to be claimed by player; each completed Block is represented by an icon
Vector Style
Icons are rendered as clean, vector-based assets with a consistent stroke weight to align with the broader quest and reward system. All assets adhere to consistent maximum dimensions and stroke proportions to ensure visual harmony when displayed alongside coins, tokens, and other rewards.
Readability
Icons are designed for at-a-glance recognition with balanced negative space and clear silhouettes. Forms are simplified for pixel readability while retaining enough detail to reflect charming details when they appear larger in reward popups
World Building Motifs
Each icon borrows visual elements from the 3D environment of its corresponding block, translating props and architecture into stylized 2D symbols. Shapes and proportions are whimsically exaggerated to maintain a playful tone consistent with the Monopoly world aesthetic.